🏃 Hyper Runner
Neon Skyway
Three lanes, no brakes, rising speed.
A hub for browser-native 3D games. No download, no signup, no launcher — pick a game and you are playing in seconds.
Nothing is playable yet. The hub is being built one 3D game at a time — Neon Skyway is first, targeting 2026 Q4.
What’s comingUp first
Wave one leads with a runner, a physics toy, and a live multiplayer arena — three different reasons to open the tab.
🏃 Hyper Runner
Three lanes, no brakes, rising speed.
🧱 Physics Playground
One tap per block. Gravity does the rest.
👥 Party Arena
Collect, collide, don't get bumped.
Browse
Every category is a distinct control scheme and a distinct reason to play, not a re-skin of the same game.
One lane, no brakes, rising speed.
Endless 3D runners built around a single input and a rising speed curve. Dodge, leap, and hold your line for as long as your reflexes last.
4 games planned
Late apex, long slide, better lap.
Weight, grip, and momentum in the browser. Circuits and canyon roads where the fast line is the one you slide through.
4 games planned
Aim, strafe, survive the next wave.
Enclosed 3D arenas, escalating waves, and aim that rewards practice. Short rounds you can lose in ninety seconds and immediately retry.
4 games planned
Real weight, honest collapse.
Stacking, toppling, and demolition driven by an actual solver. Nothing is scripted, so no two failures look the same.
3 games planned
Rotate the world, find the answer.
Spatial puzzles that only make sense from the right angle. Impossible geometry, mirrored mazes, and light you have to bend.
4 games planned
Six degrees of nothing to hit.
Open-space flight with real inertia. Thread asteroid fields, ride orbits, and learn that stopping is harder than starting.
3 games planned
Low light, loud silence.
First-person tension in the dark. Limited light, limited information, and a very good reason to keep moving.
3 games planned
Drop in, no account, live opponents.
Real-time 3D rooms you join with a link. Quick match fills empty seats with bots so a game always starts.
3 games planned
Why here
No launcher, no install, no 4 GB download. A game page is a web page — it loads and you are in.
Scores track against an anonymous ID the moment you play. Pick a display name only if you want to appear on a leaderboard.
Every game is designed against a real performance budget and a touch control scheme, not ported to one afterwards.
One game at a time, in a published order. The roadmap is the real plan, not a wishlist.
Curated
Hand-picked lists for a specific situation — a spare minute, an old phone, or a friend to beat.
A full round before your coffee cools.
6 games
3D that doesn't need a gaming laptop.
6 games
Live opponents, no account, no launcher.
4 games
Playable on a train, one hand, standing up.
7 games
Fixed courses. Deterministic. Bring a timer.
5 games
The first six. Everything starts here.
6 games
Roadmap
In build order. Each one ships when it is genuinely good, not on a date.
GameHub 3D is being built in public, one 3D game at a time. Bookmark the roadmap or watch the repo — the next release shows up in both.