About GameHub 3D

3D games, one click away.

A hub for browser-native 3D games — runners, racers, arenas, physics toys, and live multiplayer rooms. Nothing to install, nothing to pay, no account to make.

28
Games planned
8
Categories
0
Playable today
0 KB
To install

Why this exists

Playing a 3D game on the web usually means a launcher, an account, a patcher, or a download that outlives your interest in the game. Browsers have been able to render real 3D for over a decade — the friction is a habit, not a limitation.

GameHub 3D is the version without the friction. Open a link, and the game is running. Scores are kept, leaderboards are global, and multiplayer rooms are joinable from a URL. None of it needs a sign-up.

Where it is right now

Nothing is playable yet. The catalog you can browse is a plan, not a library: 28 games across 8 categories, each with a design brief. The platform underneath — anonymous accounts, score submission, leaderboards, and a server-authoritative multiplayer room engine with bot fallback — is built and waiting.

Games ship one at a time, in the published order. Neon Skyway is first, targeting 2026 Q4.

How it is built

Next.js and React on the front, WebGL through three.js for the games, Postgres for scores and rooms. Every game shares one stage bootstrap, one input layer, and one scoring pipeline, so shipping a new title is mostly writing the game itself.

Who builds it

GameHub 3D is built and maintained by Niraj Kumar. If you have feedback or a game worth building, the contact page is the fastest way to reach me.

Principles

What stays true

Instant

A game page is a web page. It loads, and you are playing — no install step, no launcher.

Phone-first

Every game is designed against a performance budget and a touch scheme, not ported to one later.

Anonymous

Scores attach to a cookie-scoped ID. A display name is optional and only needed for leaderboards.

In public

The roadmap is the real build order. When something slips, the roadmap changes rather than quietly lapsing.