Launch Week
The first six. Everything starts here.
6 games
Closed arena. Rising waves. Bad odds.
A single room, an escalating spawn table, and no cover that lasts. Strafe, reload on the move, and find out which wave your aim gives out on.
Design brief
Featured in
The first six. Everything starts here.
6 games
More like this
Hold the ridge until you can't.
Place it, man it, hold the line.
Two players. One arena. No cover.